Progression

Fatekeeper skill tree & Alteration

Quick Answer

Fatekeeper's skill system is four elemental trees (Fire, Cryomancy, Wind, and a fourth [TBD]) plus a special Alteration tree. Pick one element to commit to early, then use Alteration for utility and build identity. The full node breakdown is being mapped in-game.

The elemental trees

Each elemental tree deepens one school of magic — more Fire control, harder Cryomancy shatters, stronger Wind utility. Investing down a tree is what turns a beginner combo into a build identity.

The Alteration tree

Alteration is the special non-elemental tree — the differentiator most guides overlook. [Node list and recommendations TBD — being verified in-game.]

FAQ

How does the skill tree work in Fatekeeper?
There are four elemental trees (Fire, Cryomancy, Wind, and a fourth [TBD]) plus a special Alteration tree that customizes your build beyond the elements.
Where should I spend my first points?
Commit to one element tree that matches your build, then dip into Alteration for utility. Spreading thin across all four early is a common mistake.
Can you reset your skill points?
[TBD — confirm whether respec is available in-game.]

Sources